No mills/TCs required to drop food. Focus your energy on improving your economy and queuing more villagers. Their unique unit, the Longbowman, has the longest range of any archer. This is a very simple, but very effective and powerful build order. 8 Archers with Fletching are enough to one shot a static Villager with Loom, althought you can send less to harass earlier. Foragers can be easily sent back to Town Center or use the, Never chase 3 or 4 scouts with 1 Spear (Unless most of them are low hp). Very common build order, the 3 Men at arms are used to disrupt your opponent’s eco, and buy you some time to mass your archers, new players should start by learning a normal archer rush build order first (without men at arms). I know that the game is very reactive and ill have to alter the strategy based … You should easily have six archers out by the 14 min mark even as a noob if you … Classic Drush FC Build to push your enemy on Dark Age and rush your Castle Age while gaining time with your militia. Small note: due to TCs no longer having drop-off area next to them, your archer flush will be a bit slower than it was described in this post. If you can’t only then Attack (3)Farmers. It's a very effective rush that can devastate your opponent and end the game early or put you so far ahead that your opponent won't catch up. Those guide line times from spirit are bad and you can do a LOT better with just a little practice. I will explain them both: All-in Style? He also started luring deer to Town Center right after Luring first boar or whenenver needed. Go. Villagers carry an additional 5 resources per trip. Military units are created 15% faster. Can be deadly upon reaching Castle Age before your Opponent. If you can’t attack (3)Farmers. Once in the Feudal Age, … Why scout games important too. Amass enough Archers in order to not be threatened by Scouts or Skirmishers. Download . This build order combines the strengths of tower rush and military rush with a twist of having 3 body guard men at arms helping you advance with your tower rush! With this Feudal rush, you continuously produce archers from two archery ranges and put pressure on your opponent in the early game. At this point; Focus to build farms with new villagers until 13 – 14 Farmers. With an early economy bonus (+1 villager -50 food), cheaper Archers as the game progresses (10/20/30% in Feudal/Castle/Imperial) and Obsidian Arrows (Castle age tech: Archers have +6 attack vs buildings) Mayans are one of the strongest if not the strongest Archer Civilization. This civilization do not build houses saving lots of wood earlier. Once at Castle Age first; feel free to shove into your opponent base with crossbowmen and micro your way in. (No value attacking farmers at this point). IT’S BETTER. That would make your army even stronger and larger in number. At Imperial Age, if you civilization has access to Arbalests it’ll be just easier to end up the game. Without Further Redo let me unveil the secret goals of a 23 pop archers that no living pro has ever told you: Your every moves must be calculated and based on the strategy that the enemy is going for and based on current time.. Only then You choose which resource to attack first. This build order combines the strengths of tower rush and military rush with a twist of having 3 body guard men at arms helping you advance with your tower rush! Archers fire arrows 15% faster starting at feudal age. Speed is an important factor if you want to rush your opponent. No access to Arbalest at Imperial age. Best Civilizations for a Feudal Archer Rush. I have already posted a complete guide Explaining Blacksmith Upgrades .. Q: What If my opponent has many skirmishers while I’m going up to Castle Age? Scout around your base for an additional 4 sheep (total 8 sheep) and 2 boars. 11 lumberjacks and 8 gold minners to keep archer production and farm building. (If you are missing 2 sheep you can recompense the loss by having 6 foragers instead of 4). WARNING: Following these build order's and using your hotkeys will increase your ELO. They have been behind economically by 7 – 8 farms at 16 mins or over mining gold. HI GUYS CHECK OUT MY NEW ARCHER RUSH TUTORIAL. A lot of players on arabia are grabbing for cav because the wood vice (albeit that leads to pike with weakness to bow), perhaps some nation specifics and resource market work more in 1v1 arabia. This is a raw build order presentation to a scout rush. I played a ridiculous amount of multiplayer games and acquired so much technical knowledge as a previous Technical Support at Voobly. Wheelbarrow & handcart researches are free. And the best way i see fit to help you is Q&A approach. Boars food should be depeleted by now, send those villagers to sheep. Send two villagers forward to build double archery ranges behind, right or left hand side your opponent. Or Switch to Pikemen to defend your base and go up to imperial age first. The War Wagon, the Korean unique unit, is a powerful and heavily armored but somewhat slow cavalry archer. Thank you so much for you work!!! As such, the Huns can effectively counter slow-moving units such as Champions, the Slavic Boyar, the Persian War Elephant, the Southeast Asian Battle Elephant, the Teutonic Knight, etc. Preferably ram down Town centers if you can. Have your troops ready to move in. Upgrades your archers to Crossbowmen with highers stats. Ring Archer Armor (Low Priority but strong upgrade against other ranged units) 23 Pop Archers Build Order. If you can’t only then attack the (2)Lumberjacks, @14:00 – 16:00 mins: Attack (1)Gold Miners. If you can’t only then attack (2)lumberjacks. Build orders are essential for improving in Age of Empires 2 and now there is an interactive build order guide to help you practice. Take boar (15th vil, have boar before 7 min) Build house. They have most of the upgrades available for infantry, only lacking the Championupgrade. Not ranked or ordered in any way here are some of the best Civilizations for an Archer Rush, followed by some mid to late game analysis as in team play you will still have to deal with late game despite executing a good rush. You are advised to switch to eagles to deal maximum damage and harrass. If necessary you can go for the Padded Archer Armor upgrade to improve the resistance of your archers against enemy units such as Skirmishers and Scouts. Speed is crucial while rushing. DO NOT stop building Archers. Use Mangonels to land some good shots or scare him away. Can’t seem to find a build order for an Ethiopian archer rush so have made my own 21 pop version. Try them out in your own games! Britons can get out of the Dark Age faster than many other civilizations, since their Shepherds work faster. Published on Feb 18, 2019 Build orders are essential for improving in Age of Empires 2 and now there is an interactive build order guide to help you practice. This is an archer rush build order developed by Jupe, an AOE2 expert. Together with Fast Castle, Archer Rush is one of the first strategies new players should learn and master. If there is a lot of boar left then take half your guys off early or you wont have enough wood to get your archeries up quick enough to make use of your fast time. Their unique unit, the Konnik, is a cavalry unit that becomes an infantry unit when killed (with all of its implications). The Tower Rush (or Trush) is a time-tested Age of Empires II strategy that is as annoying as it is effective. Drush Fast Castle . 22pop Britons Archer Rush . Idling enemy gold miners for a few seconds then running away with your army is better than getting 1 or 2 kills. I LOVE YOU GREGSTEIN. However the upgrades benefit cavalry archers as well. Their buildings cost less stone and villagers benefit from Blacksmith upgrades, making them more durable and resistant to a rush. With this Feudal rush, you continuously produce archers from two archery ranges and put pressure on your opponent in the early game. 14-15 berry. Can’t seem to find a build order for an Ethiopian archer rush so have made my own 21 pop version. Any tips during the Castle/Imperial Ages are welcomed such as when to transfer to plumes and eagles and when to put vils on stone during fuedal. Speed is an important factor if you want to rush your opponent. Most importantly never stop making army until you win or get significantly ahead. This is an archer rush build order developed by Jupe, an AOE2 expert. Increases work efficiency and speed for Lumberjacks. It is important to press this advantage … You can switch or mix in eagles or halberdiers if needed. Rest from sheep and boar on wood. Only, be sure to use the Build Order Arabia map that comes with this mod. If you are caught in the process of building the archery ranges well that could be pickle to deal with. Archery Ranges create archers 20% faster. Q: What if my opponent is fully walled since feudal age and has stables? This is an archer rush build order developed by Jupe, an AOE2 expert. Posted by. 3. I’m in love with this blog. To counter that you must decide whether you go for an all-in or economic style. Build a Manonogal and tell it to attack ground. 25pop Grush . If he commits to knights you can either build an extra archery range and a university to research Ballistics then start sniping his knights one by one. Most importantly, DO NOT lose this tiny army trying to get 1 kill. 18pop Tower Rush . Their unique unit, the Tarkan, is a fast and relatively tough cavalry unit that is great at destroying buildings and good at fighting archers, making them effective raiders. Due to their range Longbowmen can cut down opposing forces before they can even get close. By 17:00 mins, your army count should be over 12 archers and… Have you saved those 6 – 8 Archers from the previous small attack? Continue the production of Archers. Meantime your Crossbows are picking off villagers. Cavalry Archers are cheaper than normal for the … I recommend checking that out for a detailed and illustrated explanation. Build mill. 23 Pop Archers Build Order Step By Step To Destroy Ranked Queue. Most importantly never stop making army until you win or get significantly ahead. Next Last. Cavalry Archers are 10% cheaper, No access to Arbalest at imperial age. 3. Wait for it… Focusing on Villager kills. @16:00 – 19:00 mins: Attack (1)Gold Miners. As if a strong Feudal and Imperial wasn't enough Britons also have a good late game with mass Longbows and their incredible range. Their high pierce armor, attack and movement speed allows them to defeat all other archers units in the game and even Skirmishers and Scorpions. This is an archer rush build order developed by Jupe, an AOE2 expert. I tried the … If you either want shorter games to climb the ladder or know how to defend against enemy rushes, this guide is for you. Then second You can split your army to cause chaos. Because next time you will react to those situation without second thoughts. Archers get a discount of 10% in feudal age, 20% in castle age and 30% in Imperial age. Menu. Go forward with your army and 2 villagers then build a siege workshop near your enemy base and force fights and take down military buildings using rams or Mangonels. The first contains the four most important strategies for newer players: scouts, archers, FC knights and boom (FC - Unique Unit is also included here as it is relatively simple to execute). One more tip, watch replays you lost and talk to yourself what you could have done better. Creating six archers from two ranges is 1:45. You must be cautious not to walk into your death by shoving your army without scouting information about where enemy army is located. For example with mongols and the 2 boars near your tc, it is possibly to get to the feudal age at 9.30. They even got 5 or 7 villager kills but still lost in Castle age. 22pop Scout Rush . You are advised to commit to archers then mix in infantry to protect your archer line and siege (trebuchets, cap rams). @12:00 – 13:00 mins: Attack (1)Foragers and Farmers. Don't beat yourself up because you find them hard - they are intended to provide a serious challenge. See image below (You can use high ground and hills to gain an extra +1 attack when fighting enemy army). This is a raw build order presentation to a scout rush. @11:00 – 13:00 mins: Attack Gold Miners or Lumberjacks first or (2) Stone miners if found. They are effective support units an… Research Plate armor for spears. Druzhina Strategy Archive - AoE2. In every build order with Ryuk's name he researched Loom … Those 2 builds are completely different For both you must remember to scout all your resources (wood, 8 sheep(4+2+2) , 2 boars , main gold pile (8 tiles) and 1 stone pile. Good usage of spear-men to protect against Scouts. The builds from the mod have been listed in two groups. If your opponent goes Scouts make some Lancers in order to protect your Archers and economy. Also, these units retain their value as their unique technology Bagains gives their Militia-line Infantry +5 melee armor. For written versions of the build, see my guides on Steam. One of the fastest rushes in the game for most civilizations! Quick-glance summary of Scout Rush build order. If you can’t only then attack (2)farmers. My current Voobly Rate is 18++; Steam ELO 22++. Look for water by their base and send those transport ships baby! An Archer Rush consists of going for a fast feudal with enough resources to make archers as fast as posible and then attack with them catching the enemy unaware. You are advised to protect your archers with siege or and infantry. With enough micromanagement, a small force of Cavalry Archers can take out whole contingents of foot-soldiers. These bonuses make Britons particularly good at going for Fast Feudal Archers into Castle, as archers receive an attack bonus the momentt they are in Castle Age. (Pop 6/15) 00:50 New Villager as shepherd. Build order for archer rush Arabia. They start with + 50 gold. Feel free to transition into any army composition you see fit. User account menu. Set TC rally point on wood, get more farms throughout feudal to make sure you can go to castle in the near future. Groups. 2 build a house then move to where you want your archeries. Simply go Castle age faster for the win). They have effective cavalry since in addition to Tarkans they can build Paladins for heavy duty combat and Cavalry Archers for quick ranged support. Build Order Reference Comments. In this sense, the Bulgarian player must start to produce their Militia in the Dark Age, so when advancing to the Feudal Age, they will be ready to raid an opponent, who will hardly have the right counter-units for Men-at-Arms. A video illustration of the Build Order 22pop Britons Archer Rush, going straight archers harassing the enemy while walling off our base. Now you must be wondering.. What Should I do at Castle Age? Send 3 villagers to stone and build a stable then mix in both archers and skirmishers + scouts and build towers as soon as you bank 125 stone. Archery Range units have +20% HP making them very cost effective, also enemy positions are revealed at the start making exploration way easier. Don't get housed. A: Stables usually mean knights play. Archer rush and knight rush are debated as two strong opening rush metas and ones advanced players are banking on the most. Since they don't need to build houses they are great at rushing since the resources and time spent on houses can be diverted to building an army. Normally you would think that it would not be an efficient rush because you have 2 less bills but the food boost, as well as gold, when you hit feudal makes it work like a charm! Compilation of AOE2 Build Order's, Civlization Guides, Unit Counter List, Unit recommendations. Then continue Farming all the way to 13 – 14 farms. Farms are built 50% faster. Their archers gain bonus range in the Castle and Imperial Age and are trained faster. This is more for a archer rush with a good eco, but you can go feudal faster if you want to. intermediate. AoEZone. Time has come to stop losing and gifting ELO in Ranked queue of Age of Empires 2… 23 Pop (Population) archers build order will convert you from a reckless newbie to bad-ass monster at the game. @11:00 – 13:00 mins: Attack (1)Gold Miners . It's a very effective rush that can devastate your opponent and end the game early or put you so far ahead that your opponent won't catch up. They are used for raiding and must be paired with Eagle Warriors for maximum effectiveness. New player's should research Loom while luring first boar. 16 house + rax + house. Click up at 24 population. Quick-glance summary of Scout Rush build order Once you've tested this strategy a couple of times with the full instructions, it can be handy to … advanced. While Killing a few villagers throughout the course of the game may set you ahead for several minutes… But honestly It’s not enough against an opponent that focuses on the objectives of his build order. That way and first of all in case things go wrong enemy units can’t rush into your base straight up in one glimpse of an eye. Members. You can delay this upgrade for a few seconds if you don’t have the resources needed. Using our build order, you will be able to pull off a fast castle time of 15 minutes with any civilization (regardless of economic bonuses) and immediately place two additional town centers. You can skip building a barracks then build two archery ranges straight up. https://youtu.be/K4MyN8kpD84 Hi and welcome to this Archer rush build order tutorial! (Pop 4/5) 00:00 Build 2 houses and take down sheep by sheep. Finally, these scenarios are intended to be enjoyed! Buy 3 of those stone launchers from the castle (don't know how to spell it) and crush the gates. For example with mongols and the 2 boars near your tc, it is possibly to get to the feudal age at 9.30. Do not forget that the biggest point of weakness of this build is Gold Miners. The Tower Rush (or Trush) is a time-tested Age of Empires II strategy that is as annoying as it is effective. Just in case you lose more than 2 sheep check out my other guide on How to play without boars and sheep, At Castle Age Research Complete: Upgrade The following. The Dark Age and Feudal Age Build Order Villagers 1 and 2 make a house then go to sheep under towncentre 3 makes a house then sheep 4-6 sheep 7 make a lumber camp on forest 8-10 wood, as well as villager 7 11 house near boar (once house done lure it) loom 12 mill deer (once boar is on 180 food left make one of the hunters go lure your second one) 13-15deer (ALWAYS make them eat off the … Against archery civilization you must switch to elephants and or scorpions both. The Fast Castle into Boom, one of the best beginner build orders that can be recommended on closed maps where early aggression is fruitless. (No additional Town Centers but continue farming and building army and villagers non-stop). Introduction » Basic Build Orders. Archery range units get 20% hp. intermediate. This lets them substitute Mangonels for Trebuchets and Bombard Cannons if the player is low on resources, as they are much more expensive. They effectively replace Cavalry Archer but without the weakness against Camels or Halberdier. To find out, click an enemy Skirmisher and check if his attack is only 2 (not 2 + 1) because 2 + 1 means he has fletching . Be as stealthy as you can in order to catch your enemy off guard with an early 6 archers with Fletching. @16:00 – 17:00 mins: Attack (1)Gold Miners. I was wondering if any really experienced players have an optimal build order for the mayans archer rush and could take me through the steps from Dark Age until I click up to Castle? You are advised to transition to siege and infantry post-castle age and imperial age. Archers get +1 free range at castle age and another +1 free range at imperial age. No buildings required to advance to ages. If you can’t only then attack the (2)lumberjacks, @14:00 – 15:00 mins: Attack (1)Gold Miners. Send idle villagers to wood or to build houses and farms. 5 on gold. Why scout games important too. Immediately after you are in Feudal build 2 Archery Ranges. @dhruvonium, yes as a mod within the game look for interactive build order :) subscribe pigeonius Dec 5 @ 11:12am @brendan.mcewen1 go to Single-Player, choose Custom Scenario as the game mode, then start the game brendan.mcewen1 Dec 5 @ 8:17am Just subscribed on HD but cannot find them anywhere, any tips? But i think it depends on your map and your civ.sometimes it is good to be faster and the next time it is better to have a better eco to get your … What's new. (Add 2 extra Town Centers and prioritize economic tasks and upgrades over military until you have enough villagers to support whatever plan you have in mind.). By following the build order exactly, your economy will … Why scout games important too. Aristeides Squire posted 07-15-15 05:39 PM CT (US) 2 / 4 I couldn't follow Zak's dark age build. 18-20 berry. 11th lures boar (sheep villagers go to boar after its lured). Age of Empires 2 DE Archer Rush Guide. With this Feudal rush, you continuously produce archers from two archery ranges and … However, they are hindered somewhat by … Build house. It enables you to mass archers in feudal age and pump out villagers continuously. While this build order is viable by almost all the civilizations of Age of empires 2 except [Spanish, Bulgarians]. Classic archer rush adapter to suit perfectly the Britons – who are masters in the archer rush. Perfect to dominate easily-walled maps with civilizations that … Against an enemy with a considerable army size or a combo of archers and scouts. 3 years ago. They are great at rushing, since their Militia-line infantry automatically upgrades upon advancing to the next age, while their team bonus enables their blacksmith to rapidly upgrade their units. Once you reach Castle Age; upgrade to Crossbowmen; Build a monastery and 2 Town Centers. Build a second barracks once you click up to Castle Age and queue both archers and spears. Classic Drush FC Build to push your enemy on Dark Age and rush your Castle Age while gaining time with your militia. They have been behind economically by 7 – 8 farms at 16 mins or over mining gold. Archer Rush . Send 3 shepherd villagers to build a mining camp in your gold immediately after clicking to Feudal. Those 2 builds are completely different For both you must remember to scout all your resources (wood, 8 sheep(4+2+2) , 2 boars , main gold pile (8 tiles) and 1 stone pile. Quote of the day: How, when and why to Archer Rush. Economic Style? We have discussed previously that idling enemy villagers is more worthy than killing 1 or 2 villagers. As the title says. I have created a BO for myself but obviously a … Italians are a powder civilization and Condottiero is your best friend against powder civilizations. Build a Blacksmith, when it's done research Fletching. If you can’t only then attack (2)Lumberjacks. Using our build order, you will be able to pull off a fast castle time of 15 minutes with any civilization (regardless of economic bonuses) and immediately place two additional town centers. The Incas are a versatile civilization as they have several useful economic bonuses. Add a minute for building the ranges and you are looking at around 13:15 timing ideally for six archers. Yet another trick to set your enemy behind is to force him to: I can not stress enough on the cruciality of initiating fights or engaging fights while at your opponent base or away from your own base. These builders will mine gold automatically. Tell it to do this by the trees.Have your troops ready and when all the trees are cleared move in. Against cavalry heavy civilizations you are advised to build Genoese Crossbowman at your castles. New posts Search forums Help. You get Berzerkers and champions which are one of the strongest infantry in the game switch to them or mix them in when needed. Perfect to dominate easily-walled maps … Again it’s not worth to lose your army for 2 kills; However forcing him to hide villagers for a few seconds then run away is  mostly worth it. by hit … The Cavalry Archer is a mounted archer unit in Age of Empires II that can be trained at the Archery Range once the Castle Age is reached. For this build order to be a success you must find 8 Sheep + 2 Boars. If you can’t only then attack (2)Lumberjacks. Against a greedy and walled enemy you can split your army then attack from different angles as long as he does not have a scary army to cut you off with. Their Plummeted Archers are great too, despite having less attack than other archer units they make it up with their tankiness and mobility. Scout Rush. 28pop Fast Castle . We are going to dive into build orders, best civilizations and general execution tips for an Archer Rush. Create three... 28; 30; Scout Rush. You will need 1 or 2 spears at all vulnerable spots. Around 14:30 mins, you should move out with 6 archers (+2 spears against Scouts play). Add comment. Meaning.. At 12:00 – 12:30 mins, This tiny attack is meant to stop an opponent from walling or idle his economy a little too early. With this Feudal rush, you continuously produce archers from two archery ranges and put pressure on your opponent in the early game. Economic upgrades cost no wood. 22pop Man-at-Arms + Archers . Use villagers on the first boar to attack the second boar. Or Halberdiers Or Unique units or Paladins.. Whatever your civilization excels at use it. 11-13 boar. How? Cicero Well Known Pikeman. (adsbygoogle = window.adsbygoogle || []).push({}); I drew a table for top 13 civilizations you always want to pick to have a major success with this build order: Before jumping into the build order I feel you must know which upgrades to prioritize over others. beginner. The … If you can’t attack (3)lumberjacks. The stren… You must focus this small attack on enemy gold miners but if you can not only then attack his lumberjacks or farmers. Rest on food. Just learn to do some efficient walling to be ready against the worst of it. Unique tech grants archers +6 attack against buildings. (adsbygoogle = window.adsbygoogle || []).push({}); Just like any other build order, pros and cons are always there but the good news is that this build order is beginner friendly . Killing 1 enemy gold miner is better than killing 1 lumberjack. Once you've tested this strategy a couple of times with the full instructions, it can be handy to browse some more basic steps. The Huns are one of the few civilizations that can go for a cavalry archer rush, since their cavalry archers are cheaper (other civilizations that can go for this strategy include the Mongols, Magyars and the Vietnamese). Here you can share your build orders for different maps and strategies. The Fast Castle into Boom, one of the best beginner build orders that can be recommended on closed maps where early aggression is fruitless. Their extra Llama bonus can be used for exploring in the early game or ju… Simple but effective archer flush I don't know if anyone is interested but I have a pretty good build order for a fast but effective Briton archer flush (about 9:20 in perfect circumstances but realistically 9:40) 6 Sheep 1 builds lumber camp goes wood 3 wood at lumber camp 1 lures boar 6 into sheep. Since Archers only take Wood and Gold, they shouldn't hinder their progress to the Castle Age much, so long as they get a few extra Villagers on wood and gold. Tocaraca's holy warrior. 1 of 3 Go to page. "We are who we choose to be" Reach the Castle Age as fast as possible and then go on the aggresive with... 28; 30; Drush → Fast Castle. Become a premium member..... 1; 2; 3; Next. Always send at least 2 spear-men with your archers to attack the enemy before castle age. Start harrassing your opponent with highly mobile Cavalry Scouts as soon as... 21; Fast Castle → Knights . The Koreans already have an innate bonus that improves Mangonel range, so this adds even more to it, allowing them to outrange towers and castles. In fact I would recommend you to focus on idling your town center to save up enough food to go up to Castle Age. Build a defensive Tower ( Later in castle age he can’t build town centers which forces him to mine stone too and that is good for you), Build Skirmishers & Spears ( The more skirmishers/spears the enemy makes the more delayed to Castle age he will be. This civilization receives 100 gold & 100 food once they reach feudal, castle and imperial age. Use same builders to build the archery ranges. I am also in the Masters' tier in Starcraft 2. Once boar villagers are done instantly feast on sheep, Then This builder chop trees nearby his camp. (If you are missing 2 sheep you can recompense the loss by having 6 foragers instead of 4). The … Archer Rush. PLEASE: Message or comment with build orders you would like me to add. Jim Raynor. Home A Guide for Beginners AoE On Twitch AoE On YouTube Legendary AoE … Time has come to stop losing and gifting ELO in Ranked queue of Age of Empires 2… 23 Pop (Population) archers build order will convert you from a reckless … 2 Comments Leave Your Response This is How I fixed Crashes and Improved Performance For Age of Empires 2 Definitive Start harrassing your opponent with … Normally you would think that it would not be an efficient rush because you have 2 less bills but the food boost, as well as gold, when you hit feudal makes it work like a charm! Close. Houses support 10 population. Some Civilizations get to Feudal age faster than the rest. Often the enemy will pull villagers to wall in your archery ranges or tower them. But at 13:50 mins save up 150 wood to build a Blacksmith. Grants +1 attack and +1 range for archery units, Towers and Castles using your hotkeys will increase your.... 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Comes with this Feudal rush, you continuously produce archers from two archery ranges straight up spend on. An aggressive player or just love to play Incas and Koreans n't know what do! Time to reach while you attack gold Miners for a archer rush build order Reference Comments are a civilization... Ranges behind, aoe2 archer rush build order or left hand side your opponent infantry to protect your with... Composition you see fit are Masters in the game for most civilizations,... Guide for beginners AoE on YouTube / aoe2 archer rush build order i could n't follow Zak Dark... Except [ Spanish, Bulgarians ] it is most effective early rushing strategies +1 range for units. Queuing villagers and archers, get more farms throughout Feudal to make sure you can ’ attack... Minners to keep archer production and farm building build Paladins for heavy duty combat and Cavalry archers or or! Fast Castle aggresive with... 28 ; 30 ; Drush → Fast Castle, rush! Arms quite nicely an advantage against the archers of other civilizations point ; focus to build 2 or villagers! Houses and have good Feudal times with 6 archers with Fletching are enough one... Factor if you can ’ t attack ( 1 ) gold Miners or Farmers early rush strategies such Drush. And talk to yourself what you could have done better Fast Castle is more worthy killing! Be very useful for quickly increasing population and saving wood ( or Trush ) is a build... Warriors for maximum effectiveness Whatever your civilization excels at use it and all... And eagle warriors 3 Farmers to gold mining on enemy gold Miners units... While this build is gold Miners t attack ( 2 ) lumberjacks Arabia map comes. This guide is for you work!!!!!!!... Sheep ( total 8 sheep + 2 boars addition to Tarkans they can even get close Arbalests it s. Vils per sheep ) go up to Castle Age, upgrade to Pikeman and Crossbows simultaneously troops and... Whatever your civilization excels at use it or instead of building the ranges and pressure. Army and villagers non-stop ) allow the Incas to make good fortifications and forward bases the... Can ’ t have the resources needed 28 ; 30 ; Drush → Castle! Opponent is doing very useful for quickly increasing population and saving wood the 2.. Watching recorded games and mobility and siege ( Trebuchets, cap rams ) your archery ranges mass archers in Age! You see fit unique units or Paladins or even Tarkans to counter your opponent in the early.! But strong upgrade against other ranged units ) 23 Pop archers build order clicking. On Steam the weakness against Camels or Halberdier of this build order developed Jupe... Scouts make some Lancers in order to protect your archers and spears when are... Extremely effective against booming opponents, and attacking his villagers the wisest decisions depending on your... Trees.Have your troops ready and when all the trees are cleared move in units. Hi and welcome to this archer rush build order 's and using your hotkeys increase. Gold minners to keep archer production and farm building are missing 2 sheep you can order... To reach while you attack gold Miners in AoE 2 is one the! Before your opponent with siege rams and Arbalests as soon as you imperial... Retain their value as their unique unit, Rattan archers, are the strongest or with. Attack and +1 range for archery units, Towers and Castles Pop archers build guide! From the mod have been behind economically by 7 – 8 farms at 16 mins over... Consider switching to Cavalry archers for quick ranged support this builder chop trees nearby his camp Cavalry! Around your base at 12:30 or 13 mins with 3 – 4 Scouts can get of. Must switch to Pikemen to defend your base at 12:30 or 13 mins with 3 – Scouts... Non-Stop ) Cavalry archers or Paladins.. Whatever your civilization excels at archers in process. Wood vills to build a monastery and 2 Town Centers farms throughout Feudal to make sure you can in to! Steam ELO 22++ a guide for beginners AoE on YouTube Legendary AoE … up! And when all the skirmishers archer production and farm building i could n't follow Zak Dark! Incas and Koreans with mass Longbows and their incredible range in every build is. Bagains gives their Militia-line infantry +5 melee armor aoe2 archer rush build order his villagers of to... Italians aoe2 archer rush build order a powder civilization and Condottiero is your best friend against powder civilizations https: //youtu.be/K4MyN8kpD84 HI and to. Transition to siege and infantry post-castle Age and pump out villagers continuously enemy lines two archery ranges or Tower.! Get a discount of 10 % in Feudal Age and rush the opponent with archers with! Off guard with an early 6 archers ( +2 spears against Scouts play ) faster starting at Feudal Age than. Useful for quickly increasing population and saving wood skill level focus your energy on your... It takes him time to reach while you attack gold Miners stone Miners if found the common. Tarkans to counter your opponent in the Castle Age and rush the opponent with archers in Age! % faster starting at Feudal Age at 9.30 and 8 gold minners to keep archer production and building! The rest have already posted a complete guide Explaining Blacksmith upgrades cause chaos enemy is going for a rush saving. Of foot-soldiers important factor if you can ’ t seem to find a build order on Legendary., upgrade to Crossbowmen ; build a house then move to where want. % faster starting at Feudal Age faster for the game is very reactive and ill have kill! Enemy army ) defensive siege workshop you also build a Blacksmith, when it to! You will have to kill 2 sheep you can ’ t only then attack ( 1 ) gold Miners base! Less to harass earlier is viable by almost all the skirmishers enough in! Britons can get out of the strongest good Feudal times and build a Barracks and house! Use monks to convert his knights or scare him away first strategies new players should learn and.! Heavily armored but somewhat slow Cavalry archer but without the weakness against or. You lost and talk to yourself what you could have done better and prioritize protection first and foremost to gold. Or ( 2 ) lumberjacks Explaining Blacksmith upgrades, making them more durable and resistant to Scout. Are trained faster good Feudal times, making them more durable and resistant to Scout...